Into the Void
Half-Orc Barbarian, Chaotic Good
Saving Throws- 5
Weapons: Great Axe+(2d12 slashing), 2 Handaxes(1d6 slashing), 4 Javelins (Leah has 1)(1d6 piercing)
Armor: Scale Mail
Trinket: 65- A nightcap that , when worn, gives you pleasant dreams
Other: An explorer’s pack, staff, a hunting trap, a trophy from an animal I killed, set of the traveler’s clothes, and a belt with 10 gp
1 Health Potions
Can see in dim light within 60 ft as if it were bright light, and in darkness as if it were dim light.
Gain proficiency in intimidation skill.
Relentless endurance- When you are reduced to 0 HP but not killed outright, you can drop to 1 HP instead. Needs long rest to use again.
Savage Attacks- When you score a crit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the crit.
Danger Sense- You gain an uncanny sense of when things are nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Reckless Attack- When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
I watch over my friends as if they were a litter of newborn pups. I once ran 25 miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
Nature- The natural world is more important than all the constructs of civilization (Neutral).
Greater Good- It is each person’s responsibility to make the most happiness for the whole tribe (Good).
It is my duty to provide children to sustain my tribe.
Violence is my answer to almost any challenge. I am too enamored of ale, wine, and other intoxicants.